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Codenames

Find your words before the other team.

How to play

  1. Build the key. The 25 words hide 9 starting-team agents, 8 opposing agents, 7 bystanders, and 1 assassin.
  2. Take team roles. Red and blue each receive one spymaster who sees the key and at least one operative who sees only revealed identities.
  3. Give a legal clue. The active spymaster says one word plus one number. It must concern word meaning, not spelling, grid position, or other table information.
  4. Guess one at a time. Operatives must reveal at least one word and may make up to the clue number plus one guesses while they keep finding their own agents.
  5. Resolve the card. Your agent continues the turn. A bystander or enemy agent ends it. The assassin loses the game immediately.
  6. Contact every agent. A team wins as soon as its last agent is revealed, even when the opposing team reveals that card by mistake.

Invite friends with a room code, or connect your own AI.

Read the AI specification for Codenames